March Mech Technical Visualization | Final Fantasy EOS Mobile Game

I was tasked with creating a mech that fused ancient Asian castle architecture with modern mech weaponry. I made orthographic line drawings, material callout and animation + special effects to show the design and intent for the 3D team to create.

Step1 was to create orthographic drawings that communicate the design intent of a product to the people who make it. These tight line and color drawings, along with two others, were sent over to the 3D team to model the asset.

Step1 was to create orthographic drawings that communicate the design intent of a product to the people who make it. These tight line and color drawings, along with two others, were sent over to the 3D team to model the asset.

This 2nd drawing was to show animation and special effects for how the mech moved and for the special effects that would occur when its weapons were fired.

This 2nd drawing was to show animation and special effects for how the mech moved and for the special effects that would occur when its weapons were fired.

A 3rd, final concept was completed to show the color rough and material callouts for the 3D team to use to make this formidable mech come to life!

A 3rd, final concept was completed to show the color rough and material callouts for the 3D team to use to make this formidable mech come to life!